If you consider the dynamic range of varying bit
resolutions, 1 bit being equivalent to 6dB of dynamic range, then it makes
sense that the higher the bit resolution the higher the dynamic range. With a
24 bit resolution the dynamic range (theoretically) is 144dB. Bearing in mind
that our hearing does not even come close to a 144dB range, it makes sense to
use a dynamic range beyond our hearing's dynamic range for the very simple
reason that audio captured at this bit resolution will fall below our hearing's
minimum range and above it's maximum
range.
To accommodate internal processing within a digital system a
much higher headroom is required for the simple reason that processing will
require additional bits. By adding more than one 24 bit numbers together it is
obvious that more bits are required. Dynamic processing, by it's very nature,
requires higher bit counts as the process itself generates bit, or subs of,
that need managing otherwise there will be sonic compromises.
The 32 bit system seems to handle these processes well and
it has become a minimum standard. Of course we now have higher bit internal
processing.
Fixed Point systems use the 32 bits in the standard way and
the maths is simply a scale that provides a dynamic range of 192dB (32x6). The usual procedure is to allow
the 24 bit signal to work closer at the top of the 32 bit processing. This
makes complete sense as it provides a higher headroom and a lower noise floor.
Floating point still uses the 32 bit system but arranges the
bits in a different manner. The signal is still kept in 24 bit resolution but
the remaining bits are allocated to denote scaling factors.This basically means
that the 24-bit resolution can be used in a more flexible and dynamic manner
allowing for a massive dynamic range. This equates to a never ending
scale of headroom and a noise floor that is so low so as to be negligible.
Personal 1-2-1 Tuition Courses
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www.samplecraze.com
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