The Akai MPC 2500 has established itself as
a serious beat making piece of hardware and is seen in most Hip Hop and Dance
based studios. But are users getting the most out of this understated beast?
‘Hell, that baby swings dude.’
‘The timing rocks man.’
‘My vinyl sounds so much better sampled on
the MPC.’
In terms of expressing an idea and quickly getting it down the MPC 2500 is both intuitive and easy to use. And really, isn’t that all that you want to do at the end of the day? Maybe some do. Others would like to have more detailed production tools, better sonic control and mangling tools, deeper and more detailed modulation control, real-time control and so on. I do not believe that Akai intended the 2500 to fulfill all those requirements; more detailed features are available in their flagship model the MPC 4000. What they did give us, albeit a little quirkily, are tools to help in the beat creation process. Ultimately, this box is a drum sampler/sequencer with some production tools thrown in to help you complete a beat in it’s entirety.
Strangely enough I find it’s quirkiness and bare boned supply of tools quite inspiring as it takes me back to the old days of sonic manipulation using gaffer tape, tweezers and a 256K sampler.
And I cannot think of a better tool to
start with than the Q-Link Controls.
For now, this is not the area that interests me but the area of real-time audio manipulation does.
I will cover, albeit very briefly, a
resampling task a little later.
For DJs the ability to control levels,
filters and pan over a signal in real-time is hugely beneficial for obvious
reasons. And this is where the Input Thru section, married with the slider,
takes over.
But, it doesn’t end there.
To be able to record effects and dynamics etc on an incoming signal affords a larger palette of tools for the user in sonic mangling tasks. This is a great bonus as you have, in effect, effects and dynamics at your disposal within the MPC 2500 and that negates the need to splash out money to attain the same in terms of external hardware.
It also frees up internal effects for other chores.
The only downside to this is ‘memory’.
The MPC 2500 can be maxed to a total of 128 megabytes of ram. If you start to record incoming audio with long sustaining and evolving effects then that memory can be eaten up in a hurry.
Be selective when using effects for Input Thru recording. A long time based delay can munch away at the ram in no time (pun intended). Try to use short length effects and conserve that valuable memory.
On default the slider can control level,
pan and filter cutoffs and resonances.
Let us go through an example showing how to
use the Input Thru and slider together to manipulate filter cutoff.
This a great way to have filter sweeps on an incoming signal.
Level is the most common selection as volume control is crucial for DJs, but you can have acres of fun with Pan, Resonance and Cutoff 1+2 whereby both filters are being used.
It is a shame that these slider movements cannot be recorded using the Input Thru. However, I have found that if you plan your sonic mangling tasks a bit cleverly then you can use the sliders in real-time to affect changes whilst in Record mode. For this to take place you need to make sure to select the correct Input in the Record menu and to select the right type of slider Change (Real-Time or Note On).
Assign the new sample to another Pad then resample the new Pad sample, or the original sample, with another modulation destination (filter, resonance etc).
The Q-Link controls are extremely handy when it comes to modulating certain destinations. They are also very useful in mixing chores as both the sliders and the knobs can be used to instigate level and pan changes whilst recording mixer changes. This is invaluable when it comes to your final mix as you can record intricate level and pan changes in real-time or for playback.
Lfo Tips and Tricks
Most Lfos (note I say most and not all),
particularly in the old analogue synth days…ah…dem days, usually took the shape
of a sine waveform and were used to create anything from tremolo effects to
arcade type pitch manipulated sounds. However, today we are spoilt with Lfos
offering all sorts of waveforms including variations of sine, square, saw and
triangle. Hell, it’s gone even further with user defined waveforms being used.
The 2500 has the following Waves (waveforms); Triangle, Saw, Saw Down, Square, Sine and Random.
You are afforded a Rate control which
controls the speed of the waveform being cycled.
Delay simply dictates when the Lfo will
start.
The best way of explaining this is by performing a simple exercise by choosing a waveform shape and a destination.
For this exercise it might be best to choose a simple consistent and undulating wave shape such as a sine, and to marry it to a destination like Pitch.
For simplicity’s sake, and in keeping in line with the drum theme, I am using an 808 kick tone that is much akin to a bass tone albeit shorter and non-sustaining.
By only using the Rate and Pitch parameters I am able to make the 808 tone ‘wobble’ gently. This gives it some life and makes the overall drum beat you are after far more interesting than a static bass tone 808 feel.
For your benefit, I am using a Rate value 0f 01.00, a Pitch value of 57 and a Level value of 100 (maximum).
For the following exercise I am using a multi layered clap sound (as heard on so many Hip Hop records nowadays) and assigning the Lfo wave shape to modulate both Pitch and Filter.
I have also created a Filter Envelope to respond to Velocity. This allows for intricate dynamic filter cut-off (Freq) control controlled by how hard/soft a Pad is hit.
In this instance the harder I hit the Pad where the clap sample resides the more I ‘close’ the filter. The softer I hit the Pad the more the filter ‘opens’.
You will be amazed how many variations of the same sound can be created by simple changes in either/both Wave shape or Rate.
Of course all the other parameters can be altered to taste but I find that the Wave shape and Rate will have the most dramatic instant effect on the sample as it is the Wave shape that determines the shape of the selected destination and the Rate determines the cyclic value of the shape (repetition of the Wave shape).
I have created many versions of the same
snare sound by simply changing the Wave shape, altering the Rate value and
selecting any of the destinations on offer. For each instance I have saved the
processed sample into another Pad and renamed it accordingly. I have built a
large library of fresh sounds using one single sample by experimenting as
above.
Once you start experimenting with longer
sustaining sounds, or samples that are more tonal as opposed to a simple drum
beat, then the possibilities of serious sonic mangling become far more obvious
and endless.
The Lfo can also be used to apply dynamic movement to static sounds that may sound sterile. A good example of this would be a sustaining pad sound that remains fixed in both pitch and amplitude (gain). By using the Lfo to modulate Level the impression of ‘movement’ can be brought to the otherwise sterile pad sound. The same applies to pitch and/or filter.
You can also create ‘gated’ type of effects by using the Lfo to modulate filter or Pitch. As the Rate controls the cyclic value, the lower the Rate value the faster the cyclic effect.
Take a simple bass tone and select Triangle, Square or Sine as the Wave. Assign a Rate value of 00.20 and a Level value of 100. Press a Pad and keep your finger on it. You should hear the repetitive effect.
However, and where this article comes into force, is in the subject of Control Changes and how to instigate them.
But fear not for the 2500 has a Step Editor
that is more than capable in handling all manner of
Just because you cannot apply modulation to a destination in real-time does not mean you cannot do it after the fact.
This is the appeal of sequencing; the fact that not only can you string together sequences/patterns/songs etc but that you can instigate all manner of Midi messaging to further edit and enhance the dynamics for your song content.
A Mod Wheel would be a variable (or Continuous) controller whereas a sustain pedal would be switchable as it can only be on or off.
0 to 63 are assigned to Continuous Controllers (cc)
64 to 95 are for Switch Controllers
96 to 121 and undefined and can later be assigned values
122-127 are assigned to Midi Modes (Local ON/Off, Omni Off etc)
To overcome the terminology needed for this
resolution the
Controllers 0 to 31 handle the most significant byte (MSB) while Controllers 32 to 63 handle the least significant byte (LSB).
Think of the MSB as the ‘coarse’ adjustment and the LSB as the ‘fine’ adjustment. Analogy time: when tuning a sample it is always beneficial to have coarse and fine tuning. This allows for more accurate and detailed tuning. Hopefully, that makes more sense than tech spiel?
I will pick the Roland XV 5080 as the
receiving device and the 2500 Step Editor as the source modulator.
If you need finer definition then you can
opt to use CC:1 Mod Wheel (MSB) and CC: 33 Mod Wheel (LSB).
At this point it is important to mention that you need to switch the controller off at whatever point you want the modulation to cease otherwise it will continue to modulate the sound (this applies to Bank/Program changes too).
I usually put in another Controller and
define it as OFF or to use another instance of the Mod Wheel Controller with a
value assign of 0.
Assigning
Bank and Program Changes to an external device
Assigning Program Changes internally is
extremely easy as all you need to do is to assign Midi Program Change numbers
to your Programs and then insert these numbers in the Step Editor as ‘Program
Change’ events.
However, assigning Bank and Program Changes to an external device takes a little more work but is still extremely easy.
You might be thinking; why would I need to do this anyway?
Well, not everyone uses just VSTIs. Many
people use external sound modules/samplers etc in their set ups and would like
to have control over the sounds being used in different banks, and this is
where the real deal with MSB and LSB comes into force.
I like to use my XV 5080 a lot and as it has been expanded with a number of cards I now have access to thousands of sounds all on different cards and the internal memory.
The ability to be able to use a sound on
one bank and then to switch over to another sound on another bank within the
same song/sequence is extremely useful.
The following should help you in gaining an
understanding of how this is administered in the 2500.
You should now have a 3 line command, all at the same bar/measure, as follows:
001.01.00 CC: 32-BANK LSB 66
001.01.00 PROGRAM CHANGE 7
Basically, this means that at bar/measure 001.01.00 you are instigating a bank change to Group C and selecting patch/sound/program number 7.
When you press play on the 2500 the
corresponding values should appear in real-time on the 5080’s screen.
Be aware that the 2500 will stay on this
bank and patch until a new command has been input to either change to another
bank/patch or to return to the original sound you were using prior to the
Bank/Program Change commands.
If I had a wish list I would wish for Akai to implement Control Change Messaging via the Q-Link Sliders as this would afford instant hands-on control and avoid having to input commands into the Step Editor.
JJ operating system
There is a third party operating system available that affords extra features and control for the 2500. However, be warned that if this operating system is installed then the warranty on the 2500 is instantly null and void as the operating system is not approved or endorsed by Akai.
I mention this os simply because of one of it’s features that is relevant to this article.
The JJ os provides midi cc messages to be sent via the Q-Link sliders which the existing Akai os does not. The ability to send cc messages via a slider is extremely attractive and affords huge flexibility.
All the usual cc culprits are available including Bank and Program changes, Mod Wheel, Expression, Pan, Effects and so on.
You can
Target (send to) any device via the 2500’s midi outs and you have ‘value (or
range)’ parameters to play with as well.
Conclusion:
If all you want to do is to lay down a beat
on the fly then the 2500 will do exactly that. But it is such a shame to ignore
the tools available within this box. Ok, so we are not talking about Advanced
Synthesis or production end sonic mangling features, but what is on offer is
more than enough to get a diverse and fresh take on existing sound sets. Add to
that detailed modulation control and you should be closer to achieving your
Beat Productions goals.
Eddie Bazil (Zukan)
www.samplecraze.com