We’ve made some of our tutorials free to give you a taster!
Using Stock Reverb Plugins and optimising Proximity and Space.
Samplecraze series of Sound Design Tutorials: Part 2 in the on going Drum Sound Design Series.
Techniques to show you how to prepare Male Rap Vocals for effects and mix bus processing
Everything you will need to know about reverb, how it works, when to use it and how to use it
A fully detailed journey into what a Flanger is, how to use it and when to use it – incorporating Samplecraze Techniques
What the hell is Delay, how to use it and when to use it
Thorough explanation of what Chorus is, how it works and when to use it
What is it, how to use it and when to use it
What is Phase, Partial and Total Cancellation and how to Process it
What is summing, how to control summed levels, using sine waves for calibrating
What is a compressor, why do we need them and how do they work,
A detailed tutorial on the differences between Linear and Minimum Phase Topologies
What is a de-esser, sibilance, plosives….how and when to use a de-esser
What is a Filter, how does it work and what do the functions do
How to Calculate Delay Times for any BPM and at any value triplets, dotted, straight etc
Customising your DAW’s Metering
How to read and Calibrate all the various Meters
A detailed Mix Tutorial from the inventor on how to use Pink Noise as a reference to control levels
What is it, when to use it, how to use it and working with mono/stereo
What is Normalisation, Peak, RMS and Headroom
What is Low End and how to Analyse it
How to create the famous 808 bounce.
How to slice drum loops using Propellerheads Recycle
Parallel Techniques for Layering